Detail from the book cover

About the book

Digital games have become a ubiquitous part of our society. In many countries, game development is a substantial and important industry. Academic institutions provide programmes aimed at preparing students for careers in game development. Over the past 20 years, there has been great interest in game research. However, very few studies address game development. Instead, most studies have focused on: serious applications of games; analysis of games and players; or, social aspects of playing.

This book provides an overview of the scattered academic landscape of game development research. It highlights studies from a wide range of disciplines and raises arguments for game development to be understood as a complex activity that inherently includes elements of science, engineering, design and art. The consequences of this complexity need to be taken into account by research and/or academic programmes that have a disciplinary focus. There is otherwise the risk that the true nature of game development will not be understood.

Bibliographic Information

Engström, H. (2020) Game Development Research. The University of Skövde, ISBN 978-91-984918-7-6 (print), 978-91-984918-8-3 (digital), https://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19248.

Funding

This book was created within the Game Hub Scandinavia 2.0 project. Project id: NYPS20201849. EU Interreg Öresund-Kattegat-Skagerrak.

Interreg, University of Skövde, and Game Hub logos

Portrait of Henrik

About the Author

Henrik Engström is a professor at the University of Skövde. He holds a PhD in Computer Science from the University of Exeter and has conducted game-related research since 2001. His research focuses on the game development process and, in particular, its entangled, multidisciplinary nature. In a research context, Henrik has served as project manager, producer and developer in a number of game projects.